Bigscreen Beyond 2 VR Headset - 107 g PC VR With 2560 x 2560 Per Eye Resolution
Published on 09/08/2026 at 09:31 | Editorial responsibility: Rafael Müller, Editor-in-Chief AD HOC NEWS
Bigscreen Beyond 2 is a featherweight PC VR headset built for SteamVR on Windows, combining dual 2,560 x 2,560 micro-OLED displays with a core headset weight of just 107 g to push long-session comfort and clarity for serious virtual reality users.
Design And Display Specs
The Beyond 2 keeps the silhouette of the original Bigscreen Beyond but trims its core headset weight down to 107 g, making it one of the lightest tethered PC VR devices currently offered for SteamVR users.A detailed technical overview notes the 107 g core headset figure for Beyond 2, while Bigscreen's own experience page describes the device as 107 grams and custom-made for each buyer.The Bigscreen store highlights the 107 g weight and custom fit
On the front side of the optics, Bigscreen Beyond 2 uses two 1-inch RGB-stripe micro-OLED panels with a resolution of 2,560 x 2,560 pixels per eye, for a total of 13.1 million display pixels across both eyes.A spec breakdown lists dual 1-inch micro-OLEDs at 2,560 x 2,560 per eye Bigscreen’s own display specification page lists a combined resolution of 5,120 x 2,560, up to 90 Hz refresh rate and a peak 32 pixels per degree, confirming the high-density output aimed at PC graphics cards with DisplayPort 1.4.Bigscreen details a 5,120 x 2,560 resolution and up to 90 Hz refresh rate
Comfort, Fit And Tracking Requirements
Comfort is built around a custom facial interface and per-eye adjustable lenses, with Beyond 2 offering physical IPD adjustment in a 53-70 mm range and optical accommodation down to roughly 48 mm and up to 75 mm according to one in-depth review.The same review lists a 53-70 mm physical IPD range and a broader optical accommodation claim That review also describes a custom pancake lens design and a diagonal field of view of 116 degrees, with around 108 degrees horizontal and 96 degrees vertical, which is wider than the roughly 102-degree diagonal field cited for the original Beyond model.The Beyond 2 is documented with a 116 degree diagonal field of view
On the tracking side, Bigscreen keeps the Beyond 2 tethered to SteamVR lighthouse base stations, requiring external 6DoF tracking beacons and compatible controllers for full use.A sim racing hardware review confirms SteamVR tracking and the need for two base stations Bigscreen’s own setup guide underscores that the headset connects via a 5 m fiber-optic tether to a link box, and that the link box must be wired to a discrete Nvidia or AMD GPU through DisplayPort 1.4 and to two USB 3.0 ports for stable operation.The setup guide specifies a 5 m fiber tether, DisplayPort 1.4 and dual USB 3.0 connections
Bigscreen Beyond 2 Official Specs
Bigscreen publishes detailed display and platform information for Beyond on its own site, outlining resolution, refresh rates and pixel density for PC VR buyers.
PC Requirements, Connectivity And Audio
The Beyond 2 headset relies on a wired connection to a capable gaming PC rather than any standalone processor, and Bigscreen recommends at least a GeForce RTX 2070 or equivalent discrete GPU with DisplayPort 1.4 and Display Stream Compression to drive the dual micro-OLED displays.Hands-on coverage notes Bigscreen's recommendation of an RTX 2070 or higher to run Beyond 2 The same hands-on report reiterates the 107 g weight figure for the headset and describes independent per-eye lens positioning as one of the key changes from the first generation.UploadVR states that Beyond 2 weighs 107 g and adds independent lens adjustment
For connectivity, the headset's cable terminates in a link box that offers a DisplayPort 1.4 output and dual USB 3.0 connectors, plus a USB-C accessory port.The My Beyond guide explains that the link box uses DisplayPort 1.4 and two USB 3.0 cables Bigscreen does not build integrated speakers into the headset, instead shipping a microphone and relying on the optional Audio Strap or a separate headset, with a sim racing hardware site specifying that Beyond 2 includes no built-in audio beyond a mic and expects buyers to add the strap or external headphones.That review points out that Beyond 2 has no built-in speakers and uses an optional Audio Strap
Price Positioning And Buying Context
Bigscreen sells Beyond 2 directly through its own online store rather than retail partners, and multiple sources place the headset in the premium enthusiast price bracket. A sim racing hardware review cites an official price of $899 for the standard Beyond 2 and $1,099 for the Beyond 2e eye-tracking model, with total usable costs reaching into the $1,450-$1,700 range once base stations, controllers, an Audio Strap and face cushions are added.The sim racing site lists $899 for Beyond 2 and $1,099 for the eye-tracked 2e Another independent review published in 2025 points to an official price of $1,019 for Beyond 2 at the time of writing, illustrating that the MSRP has shifted slightly over time but remains in a high-end range compared with mainstream standalone VR devices.A detailed review notes a $1,019 USD price point for Beyond 2
Bigscreen also previously listed "from $1,019" and "from $1,219" on its own experiences page, aligning with the spread between the standard Beyond 2 and the eye-tracking 2e model.The experiences page shows Beyond 2 pricing starting at $1,019 and $1,219 respectively In the US, this places Beyond 2 significantly above Meta's Quest 3 and other standalone consumer headsets, but in line with the combined cost of a Valve Index kit once controllers and base stations are factored into the comparison.
Comparison With The Original Beyond And Other PC VR Options
Compared with the first Bigscreen Beyond, which weighs around 127 g without a strap according to several spec listings, Beyond 2 cuts the core headset weight to 107 g, a reduction of approximately 20 g focused entirely on comfort in long PC VR sessions.UploadVR notes that Beyond 2 is lighter at 107 g compared with 127 g in the first version At the same time, the diagonal field of view increases from roughly 102 degrees in the original model, as recorded by PC VR headset spec tables, to 116 degrees in Beyond 2 according to a dedicated Beyond 2 review, giving it a visibly wider window on virtual scenes.VR headset spec tables document a 102 degree diagonal field of view for the original BeyondThe Beyond 2 review specifies a 116 degree diagonal field of view
Against mainstream standalone headsets such as Meta Quest 3, which bundle onboard processors and inside-out tracking in a single device, Beyond 2 deliberately omits integrated compute hardware, pass-through cameras and inside-out tracking to focus on a slimmer physical design tethered to a desktop PC and SteamVR base stations.One review of the original Beyond frames the headset as targeted squarely at Valve Index owners and PC VR enthusiasts In practice this means higher pixel density and a lighter shell at the cost of relying on an existing PC, plus the separate purchase and setup of SteamVR base stations and controllers.
Use Cases, Audience And Limits
Bigscreen positions Beyond 2 as a headset for enthusiasts who already own capable gaming PCs and likely some SteamVR ecosystem hardware, including sim racers and flight sim fans who benefit disproportionately from the combination of light weight, high pixel density and wide field of view.The sim racing review discusses Beyond 2 in the context of high-end PC sim rigs At about $899-$1,019 for the headset alone and over $1,400 once controllers, base stations and an audio strap are added, the kit clearly sits in the upper pricing tier of consumer VR hardware, making it a choice for buyers who value lighter hardware and sharper imagery over an all-in-one package.
The lack of onboard audio speakers, inside-out tracking and standalone processing highlights those trade-offs. Users must be comfortable running a gaming PC with a dedicated GPU, managing SteamVR setup and maintaining external tracking beacons, but in exchange they gain a headset that weighs barely more than some pairs of over-ear headphones while delivering 2,560 x 2,560 per eye and up to 32 pixels per degree with a 116 degree diagonal field of view. Bigscreen's Beyond 2 thus fits best into PC-centric entertainment setups and specialized uses such as sim racing rigs, while remaining less suited to general-purpose, cable-free living room VR.
Key Facts: Bigscreen Beyond 2
- Product: Bigscreen Beyond 2 PC VR Headset
- Manufacturer: Bigscreen Inc., San Francisco, CA
- Category: PC VR headset (SteamVR compatible)
- Model weight: 107 g core headset weight
- Display resolution: 2,560 x 2,560 pixels per eye micro-OLED
- Field of view: 116 degree diagonal (approx. 108 degree horizontal)
- Refresh rates: 75 Hz and 90 Hz
- Price: $899-$1,019 for headset only (as of 09/08/2026)
- Target audience: Enthusiast PC VR users with SteamVR base stations and gaming PCs
