Roguelike, Game

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07.08.2025 - 18:07:51

Roguelike Game Market Size to Grow USD 57,336 Million in 2030 by 2030 at a CAGR of 12.3% | Valuates Reports

size was valued at D14.84 billion in 2020 and is projected to reach D454.73 billion by 2030, registering a Compound Annual Growth Rate (CAGR) of 40.7%.

Sim Racing Seat market was valued at USD 234 Million in 2023 and is anticipated to reach USD 692.5 Million by 2030, witnessing a CAGR of 18.4% during the forecast period 2024-2030.

Metaverse market size is projected to reach USD 28 Billion by 2028, from 510 USD Million in 2022, at a CAGR of 95% during 2022-2028.

Cloud Gaming market size is projected to reach USD 1169.1 Million by 2027, from USD 133.7 Million in 2020, at a CAGR of 35.4% during 2021-2027.

Gaming Laptop market was valued at USD 10860 Million in 2020 and it is expected to reach USD 16190 Million by the end of 2027, growing at a CAGR of 5.9% from 2021-to 2027.

Gaming Peripherals market size is projected to reach USD 4228.9 Million by 2027, from USD 2897 Million in 2020, at a CAGR of 5.5% during 2021-2027.

Gaming Accessories market is expected to reach USD 12490 Million in 2023, with a positive growth of %, compared with USD 11350 Million in 2022 which suffered dual impact of COVID-19 and Russia-Ukraine War in the year. Backed with the increasing demand from downstream industries, the Gaming Accessories industry is estimated to reach USD 23620 Million in 2029. The CAGR will be 11.2% during 2023 to 2029.

Augmented Reality and Virtual Reality in Gaming market is projected to reach USD 10,110 Million in 2029, increasing from USD 1,210 Million in 2022, with a CAGR of 35.4% during the period of 2023 to 2029.

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