This report provides a comprehensive forecast of regional and country-specific mobile entertainment usage among consumers. The countries covered are Canada and the United States. For each country and region, historical quarterly (2008 - 2011) data and annual forecasts (2012 - 2016) are provided for Mobile Music (Total Users, Retail Revenues, Wholesale Revenues, ARPU), Mobile Gaming (Total Users, Total Events, Revenues, Average Spend per Event), Mobile Personalisation (Total Users, Paid Personalisation Events, Revenues, Average Spend per Event), Mobile TV (Total Users, Total Events, Revenues, Average Spend per Event), and Other Premium Content (Total Users, Average Spend per Event, Total Events, Revenue).

This survey looks at telecommunications usage and trends of 50,000 consumers in 50 markets which represent over 80% of the world's population and 85% of the world's mobile subscriber base. These demand side surveys are conditioned by supply side interviews that are conducted with leading companies. Included with this comprehensive dataset is a PowerPoint presentation which provides clients with an overview of key trends in the global mobile entertainment market.

This report provides answers to all of the following questions:

This report will be useful to:

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